Added a custom message on the victory screen. Achieving a second victory type in the same save file will now make the Factorio victory screen appear again. Spaceship walls and doors can now be fast-replaced with each other. The cost to research some technologies related to t2 astro science has been slightly reduced to better match the other three specialist sciences (Microwave + x-ray telescope and gravimetrics technology costs halved.) The first module per force is also guaranteed to be productivity. The modules found in a certain type of place are now shuffled in a way that ensures a more equal distribution of each type. The guaranteed biter-free zones of the homesystem are now also guaranteed not to have vitamelange, to prevent biters and biter meteors. Added some mouse-over tooltips to the Space elevator GUI with details on cable and energy consumption. Space elevator signal wires now require the elevator to be built in order to transfer signals. NOTE: To connect your electric networks, you will need to make sure that the "Space elevator wire connection" in the center of the elevator is connected to your base on both sides by copper cable. This means elevator power transfer is now bidirectional and unlimited. The Space elevator now directly connects the electric networks on both sides. Updated Russian translation, thanks to Shadow_Man. Fixed changelog formatting errors preventing it from being viewed in-game. Fixed crash on launching a spaceship with trains in some cases, introduced in the previous release. Fixed generic core fragments giving imersite, as well as categorization errors for K2-specific fragments, introduced in the previous release. Updated Spanish translation, thanks to SpiderLove. Fixed crash when pumping out fuel from a cargo rocket launch pad. Fixed migration crash with Space elevators with corrupted internal poles. Fixed Space elevator not detecting new trains in some rare cases. Hotfixes to issues introduced in 0.6.109:
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